Great Design always comes after a great understanding of the user needs
We start by analysing your product, its goals and the market. Then we research your users behavioural patters, to be able to create the right user flow, that would be simple, efficient and engaging.
The User flow displays the project and helps in solving the strategic
and architectural tasks of the project.
In a publication, we described using User Flow to simplify the design for doctors using Amplifier VR to examine MRI
We will test competitors' projects and make a presentation analyzing their solutions.
Project analysis becomes an argument in the concept design document.
Choosing a style for the VResort project, we tested two dozen competitive projects in order to choose a solution that would differ favorably. As a result, they give positive marks and write in the press about the immersiveness
of design solutions.https://vimeo.com/573066717
The roadmap defines the priorities of tasks and stages of project implementation time.
You can visually see how long each stage will take and what key points are
in the project.
Planning is needed when working with XR technologies to get the right budget and enough time to spend on RnD.
For Art VR art projects, it was necessary to develop game mechanics that the player created his works. During the creation of the mechanics for the three projects, we were helped by a roadmap for which all stages of RnD were visible.https://vimeo.com/576755676/e4d3c0c117
The technical guide describes what technologies will be used in the implementation of the project. When making a new project or major changes to an existing one, you need to know if this is possible from a technical point
Technical guide, document based on concept document design
For the medical project Amplifier AI, we have drawn up a technical task describing the technologies required to display complex MRI images simultaneously with the graphics needed to display the UI in the Unreal Engine.https://vimeo.com/573409287
We are testing UX in an XR project.
Game mechanics, interaction feedback, usability, and custom scenarios.
We will test your project, record a video, and make a report with suggestions for improvements.
For Art VR art projects, it was necessary to test the project many times to
compose the problem tasks for each program, so that there were no errors in the project and each mechanic evoked the necessary emotions.https://vimeo.com/576752003/51b7d8f53c
Concept design is a document of how the project will look and feel at its maximum potential. The design document presents what the main tasks should be solved in technology, mechanics, design, and scenario.
The concept design document is used at the initial stage
of the project or by startups when
taking a new round.
A roadmap and terms of reference are built on the basis
of the design document.
For Art VR projects, we wrote a concept document on the basis of which three artistic experiences were made: Malevich, Shishkin, and Goncharova.https://vimeo.com/576755676/e4d3c0c117